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Rolling Stone (1-year)

 out of 5 stars

from: Wenner Media



List Price: $117.00
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Entertainment Weekly (1-year)

 out of 5 stars
2001-11-23

from: The Time Inc. Magazine Company



List Price: $199.50
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Entertainment Weekly (6-month)

 out of 5 stars
2001-11-23

from: The Time Inc. Magazine Company



List Price: $98.00
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Pop Star

 out of 5 stars

from: Leisure Publishing


We are a magazine that is by fans, for fans we're just as obsessed with the ...
Our Price: $19.99
Prices subject to change.


SPIN

 out of 5 stars
2001-11-23

from: Spin


We are a magazine that is by fans, for fans we're just as obsessed with the ...
List Price: $47.88
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Blender (1-year)

 out of 5 stars

from: Dennis Publishing


Blender is the music magazine that covers all genres of music from rock and pop, to ...
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People en Espanol (1-year)

 out of 5 stars
2001-11-23

from: The Time Inc. Magazine Company


Para lo zltimo sobre tus estrellas favoritas y fotos exclusivas, suscrmbete a People en Espaqol.
List Price: $32.89
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Guitar World (1-year)

 out of 5 stars

from: Future US, Inc.


The #1 Guitar magazine in the world. Every issue provides subscribers with the truth about the ...
List Price: $71.88
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Interview (1-year)

 out of 5 stars

from: Brant Publications


The #1 Guitar magazine in the world. Every issue provides subscribers with the truth about the ...
List Price: $42.00
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Revolver (1-year)

 out of 5 stars

from: Future US, Inc.


Revolver Magazine is packed with compelling, exclusive photos and edgy editorials about the world of hard ...
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Nick Bradbury just had a tumor removed from his head. Glad to hear he's doing well:

The fact that I'm able to type this blog entry less than a week after the operation has me hopeful that recovery will be quicker than I was led to believe, but it will still be a few weeks before I'm able to really tackle any serious work.


U.S. companies are reining in IT spending as the economy continues to show weakness, a new survey has found.


I have just moved my personal site over to a new Typepad location.  You are all welcome to visit.

The site's archive will remain intact here until I can figure out how to map it to a new location.


Philippe Starck's latest creation — a plastic chair — earned its name on the first sketch: Mr. Impossible. The French designer said it simply couldn't be made. The challenge? The weld. Polycarbonate chairs are typically formed using a single mold, but Starck's translucent design required two: one for the legs, one for the seat. Fusing the parts using existing methods would mean an unsightly seam, so the engineers at Italian furniture maker Kartell had to forge a new technique. The key was a very big laser. Trained at specially formulated polycarbonate, it left a seam smooth enough to create the illusion Starck had imagined: a chair that appears to levitate. We reached across the ether to elicit the designer's thoughts. Like Starck's design, our conversation seemed to float on air.

Wired: What was the inspiration for Mr. Impossible?

Starck: The speed of evolution of our civilization and the dematerialization that rules all our production. Take the computer: It was the size of a room, then a briefcase. Now it's a credit card. You cannot dematerialize a chair completely, because you must continue to sit on it. But you can make it invisible. That's why I made the Mr. Impossible with a double shell — it's basically made of air.

Wired: Recently, you have begun to look at the environmental impact of your designs. How does a plastic chair fit in?

Starck: The stupidity of the ecological movement is that people kill trees for wood. It's ridiculous. The best ecological strategy is to make products of a very high creative quality, so you can keep them for three generations. I prefer to make a very good chair in the best polycarbonate than make any shit in wood that will be in the trash one year later.

Wired: Why not use recycled plastic?

Starck: It's a little joke of a material. You can do almost nothing with it. And I also refuse bioplastic, which comes from something that people can eat. Scientists agree that we have a real food problem, a famine approaching. It's a crime against humanity to take something you can eat and make a chair — or use it as gas for your SUV.

Wired: How do you reconcile those principles with your position as creative director for Virgin Galactic?

Starck: Every project should fit the big image of evolution. You can consider Virgin Galactic as something only for rich people, but you can also analyze the incredible help that it will give us. The exploration of space is a vital part of our evolution. We don't have any future if we don't go into space. This world will explode in 4 billion years. We have time, but not so much.


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